TIER-1 GAMES OFFICIAL RULEBOOK
Introduction
The Tier-1 Games is a fitness and shooting competition that integrates firearms proficiency with functional fitness.
Tier-1 is designed to exceed compliance standards set by:
· International Practical Shooting Confederation (IPSC)
· Sport Shooting Association of Australia (SSAA)
· Relevant state and federal firearm regulations in Australia and New Zealand (AUS/NZ)
This rulebook defines the competition structure, safety protocols, accreditation requirements, and governance policies to ensure a safe, competitive, and spectator-friendly event.
A. Definitions:
a. This section defines key terminology, phrases, and acronyms used throughout the Tier-1 Games Rulebook to ensure clarity for competitors, match officials, and spectators.
Accidental Discharge (AD): The unintentional firing of a round due to equipment failure or mishandling. May result in a Stage DQ or Match DQ depending on circumstances.
Administrative Unload: The safe removal of ammunition from a firearm under the direction of a Range Officer (RO) when not actively competing.
Apex: A competitor who has reached the pinnacle of performance in the Tier-1 Games, demonstrating mastery in both shooting and fitness. Apex competitors exhibit elite-level precision, speed, and tactical decision-making under high physical and mental stress. Their shooting proficiency means they consistently perform at 95% or higher of the best possible score in competition. Apex athletes dominate all aspects of competition, showcasing near-flawless execution in both marksmanship and physical endurance.
Backer: A target-stand or surface used to mount paper targets.
Barricade: A physical obstacle in a stage used for cover, stability, or movement restrictions.
Brass Call: A command allowing competitors to retrieve spent brass after completing a stage, only when deemed safe by the Range Officer.
Cadence: The controlled rhythm or speed at which shots are fired.
Carry-1A: This division is for practical pistol qualified and licensed pistol competitors who use their personally owned and legally registered handguns. Competitors in this division must comply with all firearm licensing requirements and competition rules.
Carry-1B: This division is for practical rifle qualified and licensed rifle competitors who compete with their personally owned and legally registered rifles. Participants in this division must meet all licensing and regulatory requirements.
Carry-2: This division is for competitors who are practical shooting qualified and are licensed to own and use both pistols and rifles.
Cold Range: A cold range in the Tier-1 Games means that all firearms must remain unloaded, at-all-times, except under the direct supervision of a Range Officer (RO) at a designated loading area or while actively engaging a course of fire during competition.
Competitor Judge: A competitor assigned to assist in scoring or officiating another competitor's stage under Range Officer (RO) oversight.
Cover: A designated area or object a competitor may use for concealment while engaging targets in certain stages.
Disqualification (DQ): The removal of a competitor from a stage (Stage DQ) or the entire match (Match DQ) due to rule violations, safety infractions, or unsportsmanlike conduct.
Division: Tier-1 divisions based on firearm classification and competitor licensing.
Downrange: The direction in which all targets are positioned, and firearms must be pointed at all times.
Elite: An Elite competitor is a top-tier athlete who has proven exceptional skill, control, and consistency in high-stakes competitive environments. Elite competitors typically perform at 85-94% of the best possible score in sanctioned shooting competitions. They excel in high-pressure scenarios, balancing precision, speed, and strategy, but may still have minor areas for refinement before reaching Apex status.
Engagement Order: The required sequence in which targets must be engaged as per stage instructions.
Equipment Failure: A malfunction of gear, firearm, or accessories. May result in a reshoot if deemed outside of the competitor’s control.
Exponent: a competitor who has demonstrated a high level of technical proficiency in both shooting and fitness, surpassing foundational and intermediate skill levels. Exponents display consistency in accuracy, speed, and decision-making under physical stress, effectively managing recoil, target transitions, and movement efficiency. Intermediate competitors consistently perform at 70% of the best possible score. Their performance shows the ability to execute complex courses of fire with precision while maintaining competitive fitness standards. Exponents are considered emerging high-level competitors, refining their tactical awareness and adaptability to excel in advanced competition stages.
Failure to Engage (FTE): A penalty applied when a competitor fails to land the required hits on a target.
Firearms Control Point (FCP): In the Restricted Division, competitors must meet the Range Officer (RO) at the firing point to receive their pistol and ammunition before starting their shooting stage. At the conclusion of the stage, and before tagging their teammate, the competitor must place the unloaded firearm in a designated Firearms Control Point (FCP). This allows the RO to safely return the firearm to the start position for the next shooter. Each stage will have a clearly marked FCP, ensuring a controlled and safe handover of firearms. Firearms may only be placed on or in an FCP before, during, and after a shooting stage. Important: If a firearm falls from an FCP at any time during a stage, the competitor will receive a Stage DQ(Disqualification). FCPs are a critical safety measure, preventing mishandling and ensuring smooth transitions between competitors in the Restricted Division.
Firearm Ready Condition: The state in which a firearm must be prepared before starting a stage (e.g., loaded, unloaded, safety on).
Firing Sequence (F/S): A designated string of shots within a stage.
Heat: A Heat in the Tier-1 Games is a structured competition phase consisting of two key components: 1. Workout Phase – A physically demanding challenge designed to test the competitor’s endurance, strength, agility, and overall fitness. The workout phase must be completed within the designated time before advancing to the shooting phase. 2.Shooting Phase – A live-fire stage where competitors engage targets under range safety regulations. The shooting phase evaluates marksmanship, accuracy, speed, and firearm handling skills. Competitors must complete both phases within the prescribed parameters to receive a valid score for the heat. Failure to complete the workout phase within the designated time results in elimination from that heat.
Heat Format: A Heat Format in the Tier-1 Games defines the structured sequence in which competitors engage in both physical and shooting challenges. Heat formats may vary in complexity and structure but must adhere to one of the following formats: 1. Two-Phase Format – A heat consisting of: A Workout Phase followed by a Shooting Phase, completed sequentially. E.g. Competitors complete the workout phase before proceeding to the shooting phase. 2. Multi-Phase Format – A heat incorporating alternating Workout and Shooting Phases, requiring competitors to transition between physical exertion and marksmanship multiple times. The specific heat format for each event is predetermined and detailed in the competition brief, ensuring all competitors understand the sequence, scoring, and transition requirements.
Hit Factor: A scoring calculation that divides total points by total time to determine competitor performance.
Hot Range: A Tier-1 Games events do not permit Hot Ranges. A Hot Range is where firearms may be loaded at-all-times, such as in military or tactical environments.
Intermediate: An Intermediate competitor has progressed beyond the basics and demonstrates solid shooting proficiency and fitness. They can execute shooting drills under moderate stress, maintaining control and accuracy while balancing speed. Intermediate competitors perform at 55% of the best possible score. They have a developing competition mindset and are refining their ability to perform efficiently under competition pressure.
International Practical Shooting Confederation (IPSC): The global governing body for practical shooting, influencing Tier-1 Games firearm standards.
Invitational: A closed event for pre-approved athletes, influencers, or competitors, typically used for showcasing and testing competition formats.
Junior Division: An age category for competitors aged 15-18.
Kinetic Test: A mandatory fitness workout performed by competitors before proceeding to the shooting stages.
Lateral Movement: Movement strictly left to right or right to left while shooting, as required in Tier-1 Games stages conducted on a Type-2 range.
Load and Make Ready: The command given by the Range Officer instructing the competitor to load their firearm in preparation for a stage.
Loaded: A magazine inserted, no rounds in the chamber, working parts fully-forward.
Event: A Tier-1-sanctioned competition awarding moderate points to members for ranking purposes.
Mandatory Fitness Workout: A required physical challenge for Restricted Division competitors before progressing to the shooting stages.
Masters Division: Age-based categories for competitors 40 years and older.
Match Director (MD): The official responsible for overall event management, rule enforcement, and competitor appeals.
Match Disqualification (Match DQ, MDQ): Disqualification from the entire competition due to a severe rule violation, such as a safety breach or unsportsmanlike conduct. A disqualified competitor is prohibited from continuing in any remaining stages of the competition and may be subject to further disciplinary actions depending on the severity of the infraction. (Refer to: Appendix B)
Minimum Power Factor: The required bullet energy measurement for competition ammunition, aligning with IPSC standards.
A Minimum Work Requirement: Requires competitors to complete the specified workout time-allocations, rounds and repetitions to the specified standards within the allocated time limit, the ‘time-limit’. A time-limit will be specified for each workout prior to commencement of the workout.
Negligent Discharge (ND): The unintentional firing of a round due to improper handling, resulting in an immediate Match DQ.
No Shoot Target: A target that incurs a penalty if hit, often represented as a white or non-scoring zone.
Novice: A beginner in the Tier-1 Games, developing foundational shooting and fitness skills. They are learning essential safety, firearm handling, and marksmanship fundamentals while building physical endurance. They typically score below 35% of the maximum possible points in a competition. Novices are focused on improving their accuracy, consistency, and movement efficiency.
Open Event: The highest-ranking PSSA competition awarding maximum points for competitor rankings.
Optics-Allowed Divisions: All competition divisions permit the use of red dot sights or magnified optics on firearms.
Paper Target: A scored target used in Tier-1 Games, often requiring a specific number of hits.
Par Time: A stage’s maximum allotted time before penalties apply.
Primed: A magazine inserted, a round in the chamber, working parts fully-forward.
PSSA (Performance Shooting Sports Association): The governing body overseeing Tier-1 Games competitions.
Qualification Match: A regional or team-based event where competitors must place Top 5 in their division to advance to the National Championship.
Range Officer (RO): An official responsible for enforcing rules, ensuring firearm safety, and scoring competitor performance.
Reshoot: The opportunity for a competitor to reattempt a stage due to range malfunctions, equipment failures, or other valid reasons.
Restricted Division: A Tier-1 competition category for non-licensed competitors using host-range supplied firearms under supervision.
Safe Angle: The approved direction a firearm must be pointed at all times to avoid a Match DQ.
Safety Area: A designated location where competitors may handle unloaded firearms without ammunition.
Scoring Zone: The designated area on a target that earns points when hit.
Stage Disqualification (SDQ): Stage Disqualification (Stage DQ) is a penalty that removes a competitor from a specific stage of the competition, but they are still permitted to continue in the match. Their score for that stage is recorded as zero (0) points, and they are not allowed to reattempt the stage.
Standard Start Position: The required competitor stance and firearm condition before beginning a stage.
Steel Target: A reactive target used in Tier-1 Games, requiring direct hits to activate or fall.
Sweeping: Allowing the firearm’s muzzle to pass over any part of the competitor’s body or another person, resulting in a Match DQ.
Target Array: A grouping of targets that must be engaged in a specific manner.
Team Category: A Tier-1competition category where competitors compete in pre-registered teams, scored collectively.
Time Plus Scoring: A scoring method where penalties are added in seconds rather than deducted from points.
Type-1 Range: A shooting range with minimum dimensions of 15m x 25m, designed to accommodate two competitors simultaneously within a controlled environment. Only lateral movement (left-to-right or right-to-left) is permitted during competition, ensuring a high level of safety and consistency across all shooting stages. Purpose & Application: 1. Ideal for ranges that can support larger shooting bays while maintaining strict safety protocols. 2. Ensures consistent competitor performance by limiting movement to lateral directions, aligning with the core principles of the Tier-1 Games. 3. Reduces complexity for range hosts by minimizing the need for dynamic movement infrastructure. 4. Enables efficient event scheduling, allowing for two competitors to engage in the stage simultaneously.
Type-2 Range: A shooting range with minimum dimensions of 8m x 15m, allowing only one competitor to shoot at a time. However, in a standard Tier-1 Games event heat, two Type-2 ranges are set-up, side-by-side with identical mirror-image target arrays, ensuring fair competition between two competitors running the stage concurrently. Lateral, forward, and backward movement is permitted on a Type-2 range, introducing more dynamic shooting elements. Purpose & Application: 1. Suitable for ranges with smaller bays or limited range width, expanding the number of potential host facilities. 2. Introduces multi-directional movement, increasing the challenge for competitors while maintaining safety through a controlled environment. 3. Ensures fair competition by using a mirror-image stage layout, preventing positional advantages or disadvantages. 4. Provides an alternative for host ranges that may not meet Type-1 range dimensions but still wish to support Tier-1 Games events.
Unload and Show Clear: The command given by the Range Officer for competitors to clear their firearm at the end of a stage.
Unloaded: No magazine inserted, no rounds in the chamber, working parts fully-forward.
Unsportsmanlike Conduct: Any behaviour deemed disruptive, aggressive, or dishonest, leading to Match DQ if severe.
Volunteer Judge: A non-competitor assigned to assist with scoring and event logistics under RO supervision.
Warm-Up Zone: A designated area where competitors may prepare physically before their match begins.
Weather-Affected Target: A target that becomes partially or completely obscured due to environmental factors, requiring a modified scoring procedure.
1. Competition Divisions & Categories
a. Divisions
i. Restricted: Non-licensed competitors using club-owned pistols, competing under direct RO supervision.
ii. Carry-1A (C1A): Licensed pistol competitors with holster qualification.
iii. Carry-1B (C1B): Licensed rifle competitors.
iv. Carry-2 (C2): Licensed competitors using both pistol and rifle.
b. Categories
i. Individual (Male/Female)
ii. Team (Male, Female, Mixed): Two competitors of the same age bracket.
c. Age Brackets
i. 15-18: Junior
ii. 19-39: Men / Women
iii. 40-49: Master-1 (Team: Combined age must be over 80)
iv. 50+: Master-2 (Team: Combined age must be over 90)
d. Skill Grades
i. Novice
ii. Intermediate
iii. Exponent
iv. Elite
v. Apex
2. Classification System Overview
2.1. Shooters are classified into five divisions based on their performance in PSSA-sanctioned classifiers: Novice, Intermediate, Exponent, Elite, Apex.
2.2. Progression Steps from Novice to Apex
2.2.1. Competing in Tier-1 Matches:
2.2.1.1. Shooters must compete in Tier-1-sanctioned matches where official gradings are used.
2.2.1.2. Performance in these events determines a shooter's hit factor and overall grade.
2.3. Maintaining and Improving Classification
2.3.1. Once classified, a shooter’s rolling average updates dynamically based on their latest performances.
2.3.2. To avoid classification downgrade, shooters must continue competing and maintain high scores in new classifiers.
2.3.3. Apex (Tier-1 Grading System):
A competitor who has reached the pinnacle of performance in the Tier-1 Games, demonstrating mastery in both shooting and fitness. Apex competitors exhibit elite-level precision, speed, and tactical decision-making under high physical and mental stress. They consistently perform at 95% or higher of the best possible score in competition. Apex athletes dominate all aspects of competition, showcasing near-flawless execution in both marksmanship and physical endurance.
2.3.4. Elite (Tier-1 Grading System):
An Elite competitor is a top-tier athlete who has proven exceptional skill, control, and consistency in high-stakes competitive environments. Elite competitors typically perform at 85-94.99% of the best possible score in sanctioned shooting competitions. They excel in high-pressure scenarios, balancing precision, speed, and strategy, but may still have minor areas for refinement before reaching Apex status.
Grading
Qualification
Novice
>34.99% shooting standard and overall time standard
Intermediate
>54.99% shooting standard and overall time standard
Exponent
>69.99% shooting standard and overall time standard
Elite
>84.99% shooting standard and overall time standard*
Apex
>94.99% shooting standard and overall time standard+
3. Legal and Regulatory Compliance
3.1. It is the competitor’s responsibility to know, understand, and adhere to all applicable Australian Federal, State, and Local laws regarding the use, possession, and transportation of firearms, and any applicable licensing requirements.
3.2. Competitors must possess the appropriate firearm licenses for any personally owned firearms used in competition. Non-licensed competitors must only use firearms provided by the event under direct supervision, as per the regulations of the state in which the event is being held.
3.3. The transportation of firearms to and from the event must adhere to all relevant laws, including appropriate storage and security requirements. Failure to comply will result in disqualification and potential referral to law enforcement authorities.
4. Competitor Responsibilities and Event Conduct
4.1. It is the competitor’s responsibility to read and understand the rules set forth by the Tier-1 Games and to adhere to these rules while participating in any Tier-1 event.
4.2. Competitors must be present at the daily safety briefings. Failure to attend will result in a match disqualification (DQ).
4.3. Competitors must read and understand the Written Stage Briefing (WSB) before competing in any stage.
4.4. Competitors must be on time and present for all verbal stage briefs.
4.5. Firearm placement:
4.5.1. Firearms are not permitted to be placed on stage props, including shooting barricades, at any time unless explicitly directed by the Stage Range Officer (RO).
4.5.2. Designated stage-specific Firearms Control Points (FCP) will be designated for each stage. Firearms are permitted to be placed on or in these designated positions prior to, during and after a shooting stage. Note: If an unloaded firearm falls from a FCP during a stage, it results in a Stage DQ.
4.6. Competitors must adhere to all special conditions or requirements stipulated in the relevant documents or stage briefs. In cases of conflicting instructions, the following order of precedence shall apply:
4.6.1. The Written Stage Brief supersedes the Tier-1 Games rule set.
4.6.2. The Daily Safety Brief supersedes the Written Stage Brief.
4.6.3. The Verbal Stage Brief supersedes the Written Stage Brief.
4.7. Ballistic-rated eye protection is mandatory for competitors, spectators, and officials at the event site.
4.8. Hearing protection is mandatory for competitors, spectators, and officials while live fire is occurring.
4.9. The consumption or possession of alcohol or non-prescription drugs is strictly prohibited at the event site. Any competitor or spectator suspected of impairment due to prescription medication may be directed to cease participation and may receive a match DQ.
4.10. Competitors must obey venue speed limits and all range safety rules. Failure to comply will result in ejection from the venue and a Did Not Finish (DNF) score for the remainder of the match. No refunds will be issued.
4.11. Match officials may implement necessary measures to ensure event completion, such as adjusting or removing stages.
4.11.1. In extreme circumstances where the competition cannot be completed, match officials reserve the right to conclude the event and distribute awards based on current standings.
4.12. Any rule not explicitly covered in this document will be resolved by the Match Director (MD) or their designee. Their ruling will be final and will set a precedent for the remainder of the event.
4.13. Prize distribution for divisions will follow these guidelines:
4.13.1. Prizes will only be awarded to first place in a division with 3-5 competitors.
4.13.2. Prizes will be awarded to first and second place in a division with 6-8 competitors.
4.13.3. Prizes will be awarded to first through third place in divisions with 9 or more competitors.
4.14. Shooting at match targets outside of the competition will result in an immediate match DQ.
5. Firearms Handling and Safety
5.1. All Tier-1 Games events will be conducted as cold ranges.
5.2. Competitors’ firearms must remain unloaded at the event site except under the direction and supervision of an Event Official.
5.3. Firearms may only be handled and/or displayed in a designated safety area.
5.4. Safety areas will be designated by event officials and clearly marked.
5.5. No firearm may be loaded in a safety area.
5.6. No live ammunition (including dummy rounds or snap caps) may be handled in a safety area.
5.7. Firearms must be transported to, from, and between stages only in the following conditions:
5.7.1. Handguns must be unloaded, cased or holstered, de-cocked, and with the magazine removed.
5.7.2. Rifles must be unloaded, cased, secured muzzle up or down in a stable gun cart/caddy, or carried slung with the muzzle up or down. A chamber flag must be inserted, and detachable magazines removed.
5.7.3. The use of high-visibility chamber flags is mandatory for all firearms when not in use (except when holstered).
6. Firearms Safety and Match Disqualification
6.1. A competitor who causes an unsafe discharge will be stopped by an Event Official immediately and issued a Match Disqualification (DQ). Unsafe discharge includes:
6.1.1. Any round discharged during a clearing procedure.
6.1.2. Any negligent or accidental discharge over a berm, backstop, or in any other unsafe direction.
6.1.3. Any discharge when the firearm is not pointed at a designated target.
6.1.4. A shot fired during remedial action for a malfunction.
6.1.5. A shot fired while moving, except while engaging a target.
6.1.6. A shot fired while transferring a firearm between hands.
6.1.7. Exceptions: Squib loads, safe detonation during unloading, or a "slam fire" where the firearm remains pointed in a safe direction.
6.2. A competitor who performs unsafe gun handling will be stopped and disqualified. Unsafe gun handling includes:
6.2.1. Dropping a firearm after the "Make Ready" or "Go" command and before "Range is Clear" or "Cease Fire." A cleared firearm (inspected by an official) dropped will not result in a DQ.
6.2.2. Use of non-approved ammunition.
6.2.3. Shooting a wooden barricade or prop on the firing line (Stage DQ).
6.2.4. Shooting a steel barricade or prop (Match DQ).
6.2.5. Abandoning a firearm in any location other than a designated safe area (e.g. FCP).
6.2.6. Abandoning a firearm in an unsafe manner that results in a discharge will result in a Match DQ.
6.3. Firearms abandonment must comply with one of the following:
6.3.1. Loaded with the safety catch engaged, muzzle pointed in a designated safe direction.
6.3.2. Completely unloaded, detachable magazine removed, muzzle pointed in a designated safe direction.
6.4. Unsafe unloading of a firearm will result in a Match DQ.
6.5. Allowing the muzzle of a firearm to break the 180-degree safety plane or other designated safe direction will result in a Match DQ.
6.6. While facing downrange, a loaded handgun may briefly point slightly up-range while drawing, provided it does not exceed a 3-foot radius from the competitor’s feet.
6.7. Engaging a steel target in an unsafe manner will result in a Match DQ:
6.7.1. Engaging steel targets with a handgun at less than 5 meters.
6.7.2. Engaging steel targets with a rifle at less than 80 meters
6.8. Pointing a firearm at oneself or any other competitor (sweeping) will result in a Match DQ.
6.8.1. Exception: Sweeping below the belt while drawing a handgun, provided fingers are clearly outside the trigger guard.
6.9. Pointing a firearm, loaded or unloaded, in any direction deemed unsafe by Event Officials will result in a Match DQ.
6.10. A competitor may receive one Stage DQ per match. Any additional infraction that would normally result in a Stage DQ will instead result in a Match DQ.
6.11. Unless otherwise stated in the stage briefing, firearms must begin each stage in the following ready conditions:
6.11.1. Handgun:
6.11.1.1.Restricted: No magazine inserted, no rounds in the chamber, slide-lock back, placed on or in an FCP, and under the supervision of a RO.
6.11.1.2.Carry-1A and Carry-2: Holstered, no magazine inserted, active retention ‘on’.
6.11.2. Rifle:
6.11.2.1.Restricted: No magazine inserted, no rounds in the chamber, working-parts locked back, placed on or in a FCP, and under the supervision of a RO.
6.11.2.2.Unloaded, safety on, in the designated area.
6.12. Once a firearm is abandoned in a FCP:
6.12.1. Restricted: It is considered available for further use in the stage unless otherwise specified by the RO.
6.12.2. Carry-1 and Carry-2: It is considered unavailable for further use in the stage.
6.13. At no point may a competitor fire a firearm while holding a second firearm in their hands (Match DQ).
6.14. Only competitors, match officials, and designated volunteers may enter a stage during live-fire conditions.
7. Equipment and Firearms Management
7.1. All equipment must start and finish the match in the same condition.
7.1.1.1. Altering equipment to gain a competitive advantage is prohibited and will result in a Match Disqualification (DQ).
7.1.1.2. Removal of any attached equipment after athlete check-in will result in a Stage DQ.
7.1.2. If a competitor experiences a malfunction during the course of a stage, it is the competitor’s responsibility to return their firearm to a safe operating condition.
7.1.2.1. If the competitor is unable to clear the malfunction, they may continue the stage without utilising that specific firearm or replace it with a standby firearm. Conducting a reshoot is at the discretion of the Stage RO.
7.1.2.2. Replacement of the firearm must be approved by the Stage Range Officer (RO) and will be subject to review immediately upon completion of the stage. At no point may a firearm be removed from the firing line without first being cleared by match staff.
7.1.2.3. If a firearm experiences a catastrophic malfunction, it must be grounded in a safe direction on the firing line, and the stage RO will be called. At this time, the RO will release the competitor to retrieve a standby firearm.
7.1.2.3.1. The competitor must retrieve the firearm; it may not be brought onto the field of play by another person.
7.2. Load-Bearing Equipment
7.2.1. Competitors in the Restricted Division may use club-provided load-bearing vests with weights determined by Tier-1 regulations.
7.2.2. Carry-1A, Carry-1B, and Carry-2 competitors may use their own load-bearing vests, provided they comply with Tier-1 Games weight and safety requirements.
7.3. Magazine Retention:
7.3.1. Magazine retention can be reconfigured during a match, but the style of retention cannot be altered to gain a competitive advantage.
7.4. Ammunition
7.4.1. Pistol ammunition shall be 9mm Luger or .22LR, as stipulated under equipment division rules. Pistol ammunition must meet or exceed a 125 Power Factor (PF).
7.4.2. Rifle ammunition shall be .223 Remington, 5.56x45mm NATO, or .22LR, with a maximum velocity of 3200 FPS.
7.4.3. Ammunition containing tracer, incendiary, armour-piercing, steel-jacketed, or penetrator-core projectiles is prohibited.
7.4.4. No bi-metal ammunition is permitted. Competitors found using prohibited ammunition will be financially responsible for replacing damaged targets and will receive a Match DQ.
7.4.5. Event Officials may conduct chronograph tests at any time to verify ammunition compliance. The formula for Power Factor is:
(Bullet Weight in Grains X Speed in FPS)/1000 = Power Factor
7.5. Firearms
7.5.1. All firearms used by competitors must be safe and serviceable. Event Officials may inspect firearms at any time.
7.5.2. Firearms must be of factory configuration. Internal and external modifications are allowed if they do not alter the original function.
7.5.3. Firearms must operate in semi-auto mode only. Violation results in a Match DQ.
7.5.4. No factory safeties may be disabled, including the firing pin block, grip safety, or trigger safety.
7.5.5. Competitors must use the same firearm(s) throughout the event, including the initially inspected optic.
7.5.6. Competitors may not reconfigure firearms during the event. Prohibited changes include calibre, barrel length, sighting systems, and stock style.
7.5.7. Lasers are prohibited unless specifically authorized for a stage.
7.5.8. Catastrophic Malfunctions: Defined as an inability of the firearm to fire projectiles. Optical sight failures are not included in this definition.
7.5.9. Handguns:
7.5.9.1. Slide-mounted red dots are allowed. Electronic laser sights are prohibited.
7.5.9.2. Holsters must:
7.5.9.2.1. Retain the handgun securely during movement
7.5.9.2.2. Cover the trigger completely
7.5.9.2.3. Have active retention (pistol must not fall if inverted)
7.5.9.2.4. Be attached to the waist-level belt
7.5.9.2.4.1. Shoulder holsters, cross-draw holsters, and fanny packs are prohibited.
7.5.9.3. If an unloaded firearm falls from a holster during a stage, it results in a Stage DQ.
7.5.9.4. Magazine capacity: Limited to 10-rounds max.
7.5.9.5. Magazine length limits:
7.5.9.5.1. Single-stack: Max 170mm
7.5.9.5.2. Double-stack: Max 140mm
7.5.9.6. Permitted calibres: 9mm Luger, .22LR.
7.5.10. Rifles:
7.5.10.1.Backup iron sights are allowed but not required.
7.5.10.2.Supporting devices: Bipods, tripods and support bags are permitted when specified in the Stage Brief.
7.5.10.3.Slings are required and must remain attached unless otherwise stated.
7.5.10.4.Muzzle devices:
7.5.10.4.1. Approved: A2 birdcage, three-pronged or four-pronged flash hiders, suppressors (must remain attached).
7.5.10.4.2. Prohibited: Compensators, brakes (unless covered by an approved blast-forward device).
7.5.10.4.3. Violation: Immediate Match DQ.
7.5.10.5.Magazine capacity: Limited to 10-rounds max.
7.5.10.5.1. Drum magazines are prohibited.
7.6. Hand Chalk. The use of hand chalk is permitted.
8. Scoring & Target Engagement
8.1. Missed shots will result in a 10-point penalty per miss, unless otherwise noted in the Written Stage Briefing (WSB).
8.2. Paper targets will have clearly marked hit zones. A round touching the line will be counted as a hit.
8.3. Steel targets will be scored as hit or miss. Judges will use strike indicators, dirt splash, or sound to confirm hits.
8.4. Bonus targets or stop plates may be used to reward precise shooting.
8.5. All physical and shooting tasks must follow stage intent. If a competitor performs a task outside of intent, a judge may order them to redo the action or issue a time penalty.
8.6. Minimum Work Requirement: If not met, a Did Not Finish (DNF) will be issued, scoring zero for that stage, but the competitor may continue the competition.
8.6.1. A Minimum Work Requirement requires competitors to complete the specified workout time-allocations, rounds and repetitions to the specified standards within the allocated time limit, the ‘time-limit’. A time-limit will be specified for each workout prior to commencement of the workout.
9. Weather & Range Equipment Malfunctions
9.1.1. If targets are blown down before a stage begins, the RO will reset them. If targets fall after the timer starts, the competitor must engage the remaining targets to score.
9.1.1.1. Hits outside the scoring area are counted as misses.
9.1.1.2. Failure to engage a fallen target results in Failure to Engage (FTE) penalty of 10-points.
10. Competitor Judges and Volunteer Guidelines
10.1. Competitor judges and volunteers must correct a shooter if they are engaging an incorrect target but must not provide any additional shooting coaching or instruction.
10.2. Competitor judges and volunteers may provide verbal updates during fitness events, such as rep counts and time remaining.
11. Disqualification (DQ) and Team Eligibility
11.1. If a competitor is disqualified for any reason, their teammate is also disqualified and may not continue with the event.
11.1.1. Any competitor who receives a match disqualification (DQ) is not permitted to continue participating in the event in any capacity.
11.1.2. If a competitor is disqualified for unsportsmanlike conduct, both members of the team will be disqualified.
12. Weather-Affected Targets
12.1. A target is considered weather-affected if it is partially or completely obscured or removed from the backer due to natural causes (e.g., wind or rain). Moving backers or slight shifts due to harsh weather are not considered as affecting the target.
12.1.1. Competitors must maintain the same shooting cadence as in previous rounds. An accelerated cadence due to target damage will result in a score of zero for that target.
12.1.2. If a target cannot be physically removed from the backer without destruction, a photo of the target will be taken and used for scoring. This photo will be made available to the competitor upon request.
12.2. If a target becomes un-shootable (completely obscured or removed), scoring will be adjusted as follows:
12.2.1. If a target is partially obscured, the judge will notify the Range Officer (RO) and the scorers’ table. If the target is affected mid-stage, an average score will be applied to the remaining shooting sequences (Firing Sequences, or F/S).
Example: A competitor is shooting a 4x10 pistol loadout and successfully completes F/S 1 and F/S 2 before wind partially obscures the target. If F/S 1 was scored as 8/10 and F/S 2 was scored as 6/10, the average (7/10) will be applied to F/S 3 and 4.
12.2.2. In cases where an average score results in a fraction, the number will always be rounded up.
12.2.3. If a target becomes obscured mid-sequence, the same averaging method will apply to the affected portion of the stage.
12.3. If a target is completely removed or not recoverable, scoring will be determined based on the competitor’s performance across all completed stages that day.
12.3.1. If a target is lost before a full stage can be completed, an average of all available shooting percentages from previous completed stages will be used for scoring.
Example: A competitor is shooting Stage 2, Day 1 (Pistol Loadout 4x10), and a paper target is blown away by wind after four rounds of F/S 1. The shooter will continue firing at the same cadence for all remaining rounds. After completing the stage, the RO will confirm the situation, and the average score from all completed paper targets on Day 1 will be used to assign a score for the lost rounds.
12.4. If a target is lost on Day 2 or Day 3, the average score will be based on all completed stages up to that point.
13. Qualification for the Tier-1 Games National Championship
13.1. Competitors must place in the top five of a regional or team event to qualify for the Tier-1 Games National Championship.
13.1.1. The qualifying divisions for the National Championship are:
13.1.1.1. Individual Exponent, Elite and Apex
13.1.1.1.1. Men’s & Women’s
13.1.1.1.2. Master 1 & 2: Men’s & Women’s
13.1.1.2. Team Exponent, Elite and Apex
13.1.1.2.1. Men’s & Women’s
13.1.1.2.2. Master 1 & 2: Men’s & Women’s
13.1.2. If an athlete has already qualified in a previous event that year, the qualification spot will pass down to the next highest-ranked competitor to ensure five qualification spots are awarded per event.
13.1.3. If all registered competitors in a division agree to allow an unqualified athlete to compete in their division, Tier-1 may approve their participation.
13.2. Team Event Qualification Process
13.2.1. If a team places in the Top Five in a qualifying division, both team members will qualify for the National Championship.
13.2.2. In a Masters Team, the athletes will qualify for the appropriate Masters division based on their age at the time of the National Championship.
13.2.3. In a Women’s Team, qualifying athletes will compete in the Tactical Division at the National Championship unless they are over 40, in which case they will compete in the Masters Division.
14. Range requirements
14.1. Host Range Accreditation
14.1.1. All competition ranges must be accredited by SSAA or IPSC and meet Tier-1 safety and operational standards.
14.1.2. A mandatory safety audit will be conducted by Tier-1 officials before event approval.
14.1.3. Tier-1 Games competitions may be conducted on two approved range types:
14.1.3.1. Type 1 Range:
14.1.3.1.1. Minimum dimensions: 15m width x 25m length.
14.1.3.1.2. A maximum of two competitors may shoot on the range simultaneously.
14.1.3.1.3. Only lateral movement (left-to-right or right-to-left) is permitted during competition.
14.1.3.2. Type 2 Range:
14.1.3.2.1. Minimum dimensions: 8m width x 15m length.
14.1.3.2.2. A Type 2 range may only be used for competition if an similar sized range with an identical mirror-image target array is set up adjacent to it (i.e., Type 2A and Type 2B).
14.1.3.2.3. A maximum of one competitor may shoot on each Type 2 range at a time.
14.1.3.2.4. Forward, backward and lateral movement is permitted during competition.
15. Oversight & Compliance Enforcement
15.1. All competitions will be overseen by PSSA-Certified ROs.
15.2. Safety violations may result in warnings, penalties, or disqualification.
15.3. The PSSA will review and update rules annually to ensure compliance with evolving legal and safety standards.
16. Conclusion
The Tier-1 Games is committed to setting new safety and performance standards in firearms sports while integrating fitness and shooting in a dynamic, spectator-friendly format. All competitors, officials, and host clubs must adhere strictly to these regulations to ensure the continued success and growth of the competition.
Appendix A: Competitor Safety Brief
1. SAFE DIRECTION
Firearms must always be pointed in a safe direction—this is the most important safety rule. They must never be pointed at any part of a person's body.
Each course has a designated safe angle that does not change as you move, like a compass heading. Keep the firearm pointed in the designated safe direction except when aiming at targets within the sector of fire. Courses will also define:
· Sector of fire (green zone) where targets may be located.
· Buffer area (yellow zone).
· Danger area (red zone).
Breaches of Safe Direction:
Pointing a firearm beyond the sector of fire (green zone) will result in a "Stop!" command from the Range Officer. The competitor must immediately point the firearm back to the designated safe angle and await instructions. If the danger area (red zone) was not breached and the competitor has complied they will receive a "Go" command, allowing them to resume. This will function as a time penalty.
Breaches of Safe Direction: Sweeping
· Allowing an UNLOADED firearm to be pointed at any part of a person's body will result in a "Stop!" command from the Range Officer. The competitor must immediately point the firearm back to the designated safe angle and await instructions. After complying they will receive a "Go" command, allowing them to resume. This will function as a time penalty.
· Allowing a LOADED firearm to be pointed at any part of a person's body, while the trigger guard is CLEAR, will result in a stage disqualification.
· Allowing a LOADED firearm to be pointed at any part of a person's body, while the trigger guard is NOT CLEAR, will result in a match disqualification for the team.
2. TRIGGER DISCIPLINE
The trigger guard must be kept clear at all times except when aiming at a target. Failing to do so will result in a "Stop!" command from the Range Officer. The competitor must immediately point the firearm back to the safe angle, clear the trigger guard, and await instructions. After complying they will receive a "Go" command, allowing them to resume. This will function as a time penalty.
If the trigger is pressed while the firearm is not aimed at a target it will be considered a negligent discharge and result in a stage disqualification.
3. RANGE OFFICER INSTRUCTIONS
Only the Range Officers are authorized to give instructions on the shooting range. Teammates must observe "radio silence" and not call out to each other while one is on the range and the other is in the staging area.